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Unity crashes at KeyframeTpl<float>::Transfer<StreamedBinaryWrite<0>> wh...
1. Launch Unity and open Case Repro project2. Open "SkyMaster 3.4 ATOLL DEMO 3 v3.4.8" scene3. Press play Expected result: Scene is ... Read more
LineRenderer does not render lines straight when Positions are under 1 o...
Reproduction steps:1. Open the attached project ("1322317_R.zip")2. Open the "SampleScene" scene3. Observe the LineRenderer inner cu... Read more
Particle SubEmitter simulation is not completed when previewing
Reproduction steps:1. Open the attached project "particle-parent-testnew"2. Play the Particle simulation Expected result: the simula... Read more
Editor crahes on DynamicHeapAllocator::Allocate on a VM
Steps to repro:1. Connect to Enviroman2. Open "project" in Unity HUB2. Open Assets -> Shuriken Salvo -> Scenes -> single_pr... Read more
Assertion failed thrown when running Particle System with Texture Sheet ...
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/SampleScene'3. Make sure that 'Poison Area/Green Cloud M... Read more
Custom Simulation Space renders Ribbon Trail Particles incorrectly
To reproduce: 1. Download project "CustomSimulationSpaceBug.zip" and open in Unity2. Open "Main" scene3. Enter Play mode4. Observe t... Read more
[3D Rotation] Velocity align along with 3D start rotation and transform ...
Repro steps: 1. Open Scene1 from the attached project.2. If it's not already previewing, select Pulse Effect in the hierarchy to mak... Read more
ParticleSystem.Simulate has a noticeable delay
How to reproduce:1. Download attached project file and open scene '1'2. Enter Play Mode You can see the white particle of particle s... Read more
Particle System that has a Stop Action gets cleared after being paused f...
How to reproduce:1. Open user-submitted project (ParticleSystemClearingWhenPaused) and SampleScene2. Select 'Particle System' GameOb... Read more
[Improved Prefab] Override indicator won't show when the "Renderer" Modu...
Note: Bug reported against Improved Prefabs build but underlying issue is an old one: That the Renderer module header doesn't go thr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS