Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.2.X, 2017.3.X, 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2017.2.0b1
2017.3.0b6
2018.3.13f1
2019.1.0f1
2019.2.0a11
Issue ID
966306
Regression
Yes
Unity crashes at KeyframeTpl<float>::Transfer<StreamedBinaryWrite<0>> when entering to Play mode
1. Launch Unity and open Case Repro project
2. Open "SkyMaster 3.4 ATOLL DEMO 3 v3.4.8" scene
3. Press play
Expected result: Scene is played
Actual result: Editor crashes
Reproducible with: 2017.2.0b1, 2017.2.0f1, 2017.3.0b8, 2018.1.0a2
Not reproducible with: 2017.2.0a4,
Regression first introduced in: 2017.2.0b1
Note:
if any (or all) active gameObject is disabled and the scene is then played without saving the scene the crash is no longer reproducile. However, Unity crashes on exiting play mode with following stack trace:
0x00000001403332E2 (Unity) WindowGLES::`vector deleting destructor'
0x0000000140333B65 (Unity) tlsf_free
0x000000014037A39F (Unity) DynamicHeapAllocator<LowLevelAllocator>::TryDeallocate
0x000000014037AA4A (Unity) DualThreadAllocator<DynamicHeapAllocator<LowLevelAllocator> >::TryDeallocate
0x000000014037D4F2 (Unity) MemoryManager::Deallocate
0x0000000141490E17 (Unity) MinMaxCurve::~MinMaxCurve
0x0000000141E46C6D (Unity) `eh vector destructor iterator'
0x0000000140182CCD (Unity) EmissionModule::~EmissionModule
0x0000000140186E72 (Unity) ParticleSystemModules::~ParticleSystemModules
0x00000001414AB10B (Unity) ParticleSystem::ThreadedCleanup
0x00000001414AC36C (Unity) ParticleSystem::`vector deleting destructor'
0x00000001403B1874 (Unity) delete_object_internal_step2
0x00000001406F7C3D (Unity) BatchDeleteStep2Threaded
0x00000001408B4BB8 (Unity) Thread::RunThreadWrapper
0x00007FFA2D342774 (KERNEL32) BaseThreadInitThunk
0x00007FFA2F400D51 (ntdll) RtlUserThreadStart
Fixed in: 2017.2.1p2, 2017.3.0p2.
Not reproducible on 2018.1+ due to the removal of the Legacy particle system.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment