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Issue ID




Unity crashes at KeyframeTpl<float>::Transfer<StreamedBinaryWrite<0>> when entering to Play mode




Priority: 2Necessary for shipping a final release


Severity: 1Crash or major loss of functionality

1. Launch Unity and open Case Repro project
2. Open "SkyMaster 3.4 ATOLL DEMO 3 v3.4.8" scene
3. Press play

Expected result: Scene is played
Actual result: Editor crashes

Reproducible with: 2017.2.0b1, 2017.2.0b2, 2017.2.0b4, 2017.2.0b8, 2017.2.0f1, 2017.3.0b6, 2017.3.0b8, 2018.1.0a2
Not reproducible with: 2017.1.0f1, 2017.1.2f1, 2017.2.0a4,
Regression first introduced in: 2017.2.0b1

if any (or all) active gameObject is disabled and the scene is then played without saving the scene the crash is no longer reproducile. However, Unity crashes on exiting play mode with following stack trace:
0x00000001403332E2 (Unity) WindowGLES::`vector deleting destructor'
0x0000000140333B65 (Unity) tlsf_free
0x000000014037A39F (Unity) DynamicHeapAllocator<LowLevelAllocator>::TryDeallocate
0x000000014037AA4A (Unity) DualThreadAllocator<DynamicHeapAllocator<LowLevelAllocator> >::TryDeallocate
0x000000014037D4F2 (Unity) MemoryManager::Deallocate
0x0000000141490E17 (Unity) MinMaxCurve::~MinMaxCurve
0x0000000141E46C6D (Unity) `eh vector destructor iterator'
0x0000000140182CCD (Unity) EmissionModule::~EmissionModule
0x0000000140186E72 (Unity) ParticleSystemModules::~ParticleSystemModules
0x00000001414AB10B (Unity) ParticleSystem::ThreadedCleanup
0x00000001414AC36C (Unity) ParticleSystem::`vector deleting destructor'
0x00000001403B1874 (Unity) delete_object_internal_step2
0x00000001406F7C3D (Unity) BatchDeleteStep2Threaded
0x00000001408B4BB8 (Unity) Thread::RunThreadWrapper
0x00007FFA2D342774 (KERNEL32) BaseThreadInitThunk
0x00007FFA2F400D51 (ntdll) RtlUserThreadStart

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