Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0b10
Issue ID
970786
Regression
No
[3D Rotation] Velocity align along with 3D start rotation and transform rotation causes some particles to rotate incorrectly
Repro steps:
1. Open Scene1 from the attached project.
2. If it's not already previewing, select Pulse Effect in the hierarchy to make it simulate
3. Pan in the scene view and notice how the particles going at 12 and 6 o'clock on the circle are not rotated the same way as the other burst spreads.
4. Rotate the system ever so slightly and notice how the issue disappears
Notes:
- Not a regression; happens also in 2017.2.0p2
- This requires velocity facing, 3D rotation, and a rotated transform, as such it's a very rare issue and easy to work around.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking
Add comment