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0
votes
Fixed

[Particle System] Flip U/V settings ignored after enabling Custom Vertex...

Visual Effects - Legacy

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Oct 23, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Open the attached project "vertexFlip.zip" 2. Open scene "uv" 3. Make sure that Particle System > Renderer > Cu... Read more

2
votes
Fixed

"Linear" Color Space doesn't reproduce accurate particle colors

Visual Effects - Legacy

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Oct 27, 2017

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Version/s: 2017.1.0p2

Reproduction steps: 1. Open "Linear color space particles.zip" project 2. Click on "Particle System 5%" in the Hierarchy window 3. ... Read more

0
votes
Fixed

OnValidate is called every Frame when Prefab Asset in Project Window is ...

Visual Effects - Legacy

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Aug 24, 2019

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Version/s: 2019.1.0f2, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user's attached project (OnValidateCalledEveryFrame.zip) 2. In Project Window select "Spline" prefab Expe... Read more

0
votes
Fixed

No errors are thrown when trying to play particle system that is not ins...

Visual Effects - Legacy

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Jul 23, 2018

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Version/s: 2018.2.0f2

To reproduce: 1. Open project 2. In the top menu bar select MyMenu -> Bake Mesh Expected vs Actual: an error should be thrown when ... Read more

1
votes
Fixed

Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing

Visual Effects - Legacy

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May 02, 2018

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Version/s: 2018.1.0f2

To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage) 2. Open the "... Read more

0
votes
Fixed

[Noise] Significant slow down when selecting a system with a large playb...

Visual Effects - Legacy

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Feb 19, 2018

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Version/s: 2018.1.0b6, 2018.1.0b8

Repro steps: 1. Open Scene1 from the attached project. 2. Select the particle system, advance the playback time to 800, and deselect... Read more

0
votes
Fixed

Particle System disappears when Start Rotation is set to a high number

Visual Effects - Legacy

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Dec 18, 2017

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Version/s: 2018.1.0b1

How to reproduce: 1. Download project "ParticlesIssue.zip" and open in Unity 2. Enter "bug" scene 3. Select Particle System and set ... Read more

3
votes
Fixed

BakeMesh / BakeTrailsMesh crashes if update jobs are running

Visual Effects - Legacy

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May 03, 2018

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Version/s: 2018.2

Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more

0
votes
Fixed

[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...

Visual Effects - Legacy

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Nov 10, 2017

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Version/s: 2017.2, 2017.2.0p2

Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve). 2. Sel... Read more

0
votes
Fixed

Unity crashes at KeyframeTpl<float>::Transfer<StreamedBinaryWrite<0>> wh...

Visual Effects - Legacy

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Nov 06, 2017

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Version/s: 2017.2.0b1, 2017.3.0b6, 2018.3.13f1, 2019.1.0f1, 2019.2.0a11

1. Launch Unity and open Case Repro project 2. Open "SkyMaster 3.4 ATOLL DEMO 3 v3.4.8" scene 3. Press play Expected result: Scene ... Read more

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