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Particle Bounds are displayed incorrectly until a change is made in the ...
How to reproduce:1. Open the attached 'project-1273773.zip' project2. Enter Play mode3. In the Hierarchy window select 'Particle Sys... Read more
Frame Debugger breaks Editor windows when cycling through drawcalls with...
How to reproduce:1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene2. Check that the 'Dynamic Batching' op... Read more
Particles are spawned in the incorrect position in Play mode when specif...
ParticleSystem has "Rotation" field in its ShapeModule. When specified rotation is not along only one axis (for example Shape is to ... Read more
BakeMesh / BakeTrailsMesh crashes if update jobs are running
Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more
[Noise] Significant slow down when selecting a system with a large playb...
Repro steps:1. Open Scene1 from the attached project.2. Select the particle system, advance the playback time to 800, and deselect t... Read more
[Shuriken] NullReferenceException is thrown on adding multiple Sub-Emitt...
In Particle System, after enabling sub-emitter option when multiple Sub-Emitter components added in the list resulting NullReference... Read more
ParticleSystem doesn't react to transform changes made to the parent ins...
To reproduce: 1. Open the attached project (ParticleSystemLateUpdateBug.zip)2. Open the Test Scene3. Enter Play mode4. Observe that ... Read more
[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...
Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve).2. Selec... Read more
Particle trail dies when particle is killed through code when "Die With ...
Reproduction steps:1. Download and open the attached "GetSetParticlesIsKillingTrails.zip" project2. In the Hierarchy window, select ... Read more
Crash on SceneTracker::SetObjectDirty when doing any action while multip...
Reproduction steps:1. Open the attached project "CrashRepro"2. Open “SCENEPATH“ Scene3. Expand “OBJECTNAME“ GameObject in the Hierar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default