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[Particle System] Flip U/V settings ignored after enabling Custom Vertex...
How to reproduce: 1. Open the attached project "vertexFlip.zip" 2. Open scene "uv" 3. Make sure that Particle System > Renderer > Cu... Read more
"Linear" Color Space doesn't reproduce accurate particle colors
Reproduction steps: 1. Open "Linear color space particles.zip" project 2. Click on "Particle System 5%" in the Hierarchy window 3. ... Read more
OnValidate is called every Frame when Prefab Asset in Project Window is ...
How to reproduce: 1. Open user's attached project (OnValidateCalledEveryFrame.zip) 2. In Project Window select "Spline" prefab Expe... Read more
No errors are thrown when trying to play particle system that is not ins...
To reproduce: 1. Open project 2. In the top menu bar select MyMenu -> Bake Mesh Expected vs Actual: an error should be thrown when ... Read more
Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing
To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage) 2. Open the "... Read more
[Noise] Significant slow down when selecting a system with a large playb...
Repro steps: 1. Open Scene1 from the attached project. 2. Select the particle system, advance the playback time to 800, and deselect... Read more
Particle System disappears when Start Rotation is set to a high number
How to reproduce: 1. Download project "ParticlesIssue.zip" and open in Unity 2. Enter "bug" scene 3. Select Particle System and set ... Read more
BakeMesh / BakeTrailsMesh crashes if update jobs are running
Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more
[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...
Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve). 2. Sel... Read more
Unity crashes at KeyframeTpl<float>::Transfer<StreamedBinaryWrite<0>> wh...
1. Launch Unity and open Case Repro project 2. Open "SkyMaster 3.4 ATOLL DEMO 3 v3.4.8" scene 3. Press play Expected result: Scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow