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0
votes
Fixed

Particle Bounds are displayed incorrectly until a change is made in the ...

Visual Effects - Legacy

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Aug 28, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.2f1, 2020.2

How to reproduce:1. Open the attached 'project-1273773.zip' project2. Enter Play mode3. In the Hierarchy window select 'Particle Sys... Read more

7
votes
Fixed

Frame Debugger breaks Editor windows when cycling through drawcalls with...

Visual Effects - Legacy

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Mar 12, 2019

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Version/s: 2018.3.6f1, 2018.3.8f1, 2019.1.0b3, 2019.2.0a4

How to reproduce:1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene2. Check that the 'Dynamic Batching' op... Read more

0
votes
Fixed

Particles are spawned in the incorrect position in Play mode when specif...

Visual Effects - Legacy

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Aug 15, 2018

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Version/s: 2018.1.0b3, 2018.2.3f1

ParticleSystem has "Rotation" field in its ShapeModule. When specified rotation is not along only one axis (for example Shape is to ... Read more

3
votes
Fixed

BakeMesh / BakeTrailsMesh crashes if update jobs are running

Visual Effects - Legacy

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May 03, 2018

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Version/s: 2018.2

Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more

0
votes
Fixed

[Noise] Significant slow down when selecting a system with a large playb...

Visual Effects - Legacy

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Feb 19, 2018

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Version/s: 2018.1.0b6, 2018.1.0b8

Repro steps:1. Open Scene1 from the attached project.2. Select the particle system, advance the playback time to 800, and deselect t... Read more

0
votes
Fixed

[Shuriken] NullReferenceException is thrown on adding multiple Sub-Emitt...

Visual Effects - Legacy

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Jul 29, 2020

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Version/s: 2020.2.0a20

In Particle System, after enabling sub-emitter option when multiple Sub-Emitter components added in the list resulting NullReference... Read more

0
votes
Not Reproducible

ParticleSystem doesn't react to transform changes made to the parent ins...

Visual Effects - Legacy

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Jul 17, 2018

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Version/s: 2017.4.4f1

To reproduce: 1. Open the attached project (ParticleSystemLateUpdateBug.zip)2. Open the Test Scene3. Enter Play mode4. Observe that ... Read more

0
votes
Fixed

[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...

Visual Effects - Legacy

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Nov 10, 2017

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Version/s: 2017.2, 2017.2.0p2

Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve).2. Selec... Read more

5
votes
Active

Particle trail dies when particle is killed through code when "Die With ...

Visual Effects - Legacy

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Feb 23, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.10f1, 2022.1, 2022.2

Reproduction steps:1. Download and open the attached "GetSetParticlesIsKillingTrails.zip" project2. In the Hierarchy window, select ... Read more

0
votes
Duplicate

Crash on SceneTracker::SetObjectDirty when doing any action while multip...

Visual Effects - Legacy

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Oct 27, 2023

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Version/s: 2022.3.12f1, 2023.3.0a11

Reproduction steps:1. Open the attached project "CrashRepro"2. Open “SCENEPATH“ Scene3. Expand “OBJECTNAME“ GameObject in the Hierar... Read more

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