Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
2017.1.1f1
Issue ID
961702
Regression
Yes
[Particle System] Flip U/V settings ignored after enabling Custom Vertex Streams
How to reproduce:
1. Open the attached project "vertexFlip.zip"
2. Open scene "uv"
3. Make sure that Particle System > Renderer > Custom Vertex Streams = true
4. Observe the Particle behavior
Expected result: The particles (checkmarks) are randomly flipped (as with Custom Vertex Streams = false)
Actual result: the particles are not affected by Flip U/V settings
Reproduced with: 5.6.0b1, 5.6.2f1, 2017.1.1f1, 2017.1.2p2, 2017.2.0p1, 2017.3.0b7, 2018.1.0a2
Not reproducible with: 5.6.0a1, 5.5.4f1
Regression introduced 5.6.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment