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[MacOS] VideoPlayer Audio is out of Sync
How to reproduce:1. Download and open the attached project 'videoproject.zip' from Google Drive2. Open scene 'SampleScene'3. Build a... Read more
Video Script Playable Track not working as expected -- cannot properly m...
When using the Video playables from the Default Playable package (https://assetstore.unity.com/packages/essentials/default-playables... Read more
WindowsVideoMedia error when Playing scene
Reproduction steps:1. Open user attached Project "HPCL_Alpha_V1"2. Open "Assets/Scenes_1/HomeScreen 72_ppi" Scene3. Press Play4. Sel... Read more
Changing VideoPlayer.frame before playing the video does not change Vide...
Reproduction steps:1. Download and open the attached project "case_1283295-VideoPlayer_Bug_Report.zip"2. Open "Video Scene"3. Enter ... Read more
[Windows] Video frames misalign when shifting backward during a paused p...
Reproduction steps:1. Open the attached “repro_IN-85752” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play... Read more
[Backport] Popup about missing .resource file appears when refreshing As...
Reproductions steps:1. Open the attached "case_1305732.zip" project2. Load SampleScene3. Enter Play mode Expected result: no popup w... Read more
A few frames of audio is played when VideoPlayer.Prepare() is called wit...
Reproduction steps:1. Download and open the submitted project "VideoPlayer_Bug_Report.zip"2. Build and run for Android3. Press Prepa... Read more
VideoPlayer.frame and VideoPlayer.time do not get updated after seeking ...
Reproduction steps:1. Open attached project "case_1283295-VideoPlayer_Bug_Report" from the link in edit and load Scene "Video Scene"... Read more
[Undo] Transcode checkbox gets undone together with any of the child che...
How to reproduce:1. Open the attached project "undoTrunk.zip"2. Select the mp4 file named "video" in the Project window3. Check "Tra... Read more
Crash when calling PausePlayback after VideoPlayer has been destroyed
Reproduction steps:1. Open LINKED_PROJECT Project2. Open "Assets/Scenes_1/HomeScreen 72_ppi" Scene3. Press Play4. Select Level 1 Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS