Search Issue Tracker
Active
Votes
2
Found in
2019.4.12f1
2021.1
Issue ID
1287867
Regression
No
[MacOS] VideoPlayer Audio is out of Sync
How to reproduce:
1. Download and open the attached project 'videoproject.zip' from Google Drive
2. Open scene 'SampleScene'
3. Build and run the project
4. Observe
Expected result: Audio is heard synchronously with video (audio isn't early nor is late)
Actual result: Audio is heard early by 3-4 frames
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b9, 2021.1.0a6
Notes: Tests were done using two separate .mp4 video clips one of which is included in the project.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
lenarakhmadeev
Aug 05, 2021 19:25
Same issue on Android builds. Works fine on IOS