Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
1
Found in
2018.4
2018.4.32f1
2019.4.13f1
2020.2
2021.1
2021.2
Issue ID
1316819
Regression
Yes
A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
Reproduction steps:
1. Download and open the submitted project "VideoPlayer_Bug_Report.zip"
2. Build and run for Android
3. Press Prepare
Expected result: No audio is played
Actual result: a first few frames of the Video Player's audio is played
Reproducible with: 2018.4.32f1, 2019.4.13f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Not reproducible with: 2019.4.12f1
Reproduced on:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: NOT FOUND, GPU: Mali-G72
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Does not reproduce on:
iPhone 12 Pro (iOS 14.2.1)
Notes:
The issue is only reproducible when the audio output mode is set to Audio Source
On Unity 2018.4 the issue is reproducible in the Editor as well.
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Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a18
Resolution Note (fix version 2021.1):
Fixed in 2021.1.9f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.14f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.30f1