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Automatically checks out materials using Perforce
When you enter play mode with selecting multiple materials in the editor, some materials are automatically modified to 'check out' e... Read more
Texture assets do not have a Check Out button
Reproduction steps: 1. Create a perforce workspace 2. Move the user's attached project inside the workspace 3. Open the project 4. C... Read more
UnityYAMLMerge fails to merge nested prefabs correctly between different...
Reproduction steps: 1. Replace "mergespecfile.txt" in <Earlier version directory, ex. 2019.4.10f1>/Editor/Data/Tools/ with attached ... Read more
[Perforce] when editing a package.json, the editor checks out the meta f...
Reproduction steps: 1. Download and extract the project in "case_1316556-UnityBugHunt.zip" 2. Download P4V client from https://www.p... Read more
UnityYAMLMerge does not respect EditorSettings.serializeInlineMappingsOn...
How to reproduce: 1. Extract the attached project named "BUG_YamlMerge.zip" 2. Open SceneLeft.unity with a text editor (Located in t... Read more
UnityYAMLMerge does not work with with TortoiseSVN
Reproduction steps: 1. Open attached project "SmartMerge_TestSetup.zip" in version that's to be tested 2. Setup UnityYAMLMerge (http... Read more
Meta files are not re-added in the Perforce after they've are recreated ...
Reproduction steps: 1. Setup Perforce Server and a Workspace 2. Create an empty project under the Workspace root 3. Create a new fo... Read more
[Perforce] Unnecessary checkout for .dll files when Reimporting them in ...
How to reproduce: 1. Open a new project 2. Add the attached "MeshExtension.dll" to the Assets folder 3. Create a Perforce stream for... Read more
Crash on Demo.unity.meta file when opening project
How to reproduce: 1. Open the attached user project "-RPG-.zip" 2. Observe crash Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.... Read more
Version Control Checkout Failed Window is popped instead of throwing exc...
Steps to reproduce: 1. Setup Perforce server with 2 users (UserA and UserB) and 2 Workspaces (WorkspaceA and WorkspaceB) 2. Add the ... Read more
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