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Won't Fix
Votes
0
Found in
2019.4
2019.4.10f1
Issue ID
1324379
Regression
No
UnityYAMLMerge fails to merge nested prefabs correctly between different 2019 versions
Reproduction steps:
1. Replace "mergespecfile.txt" in <Earlier version directory, ex. 2019.4.10f1>/Editor/Data/Tools/ with attached "mergespecfile.txt"
2. Upload attached "Prefab-Reorder_ORIGINAL" (built with an earlier version of Unity, ex. 2019.4.10f1) to GitHub repository via TortoiseSVN
3. Checkout two versions of the project, CheckoutA and CheckoutB via TortoiseSVN
4. Open CheckoutA project with the later version of Unity (ex. 2019.4.24f1)
5. In Project window, open "TacticalUICanvas.prefab" in Prefab edit mode
6. In Hierarchy window, select "AbilitiesModule" GameObject and open it in Prefab edit mode
7. In Hierarchy window, select "UIPCHotkey (1)" GameObject
8. In Inspector window, modify the RectTransform values for Pivot.x from 0.5 to 0
9. Save the changes, close the project and commit changes to TortoiseSVN
10. Open CheckoutB project with the earlier version of Unity (ex. 2019.4.10f1)
11. In Project window, open "TacticalUICanvas.prefab" in Prefab edit mode
12. In Hierarchy window, select "AbilitiesModule" GameObject and open it in Prefab edit mode
13. In Hierarchy window, select "UIPCHotkey (1)" GameObject
14. In Inspector window, modify RectTransform values for Rotation.x from 0 to 45
15. Save the changes
16. Using TortoiseSVN, attempt to update CheckoutB with the changes made in CheckoutA
Expected result: No conflict
Actual result: Conflicts when trying to merge the .prefab files
Reproducible with: 2019.4.10f1 -> 2019.4.24f1
Could not test with: 2018.4.34f1, 2020.3.4f1, 2021.1.2f1, 2021.2.0a13 (console errors break project when trying to modify prefab)
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Resolution Note:
YAMLMerge cannot reliably merge objects across different Unity versions.
The best workaround for this is to open the older project in the new version of Unity so the fields are updated.