Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2018.4.35f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1353761
Regression
No
[Perforce] Unnecessary checkout for .dll files when Reimporting them in the Editor
How to reproduce:
1. Open a new project
2. Add the attached "MeshExtension.dll" to the Assets folder
3. Create a Perforce stream for this new project and submit all relevant files, including MeshExtension.dll
4. Enable VCS integration in Unity connecting to your Perforce stream
5. Right-click MeshExtension.dll in Unity and select Reimport
Expected: The MeshExtension.dll is reimported and not checked out in Perforce as there are no required API changes
Actual: The MeshExtension.dll is checked out in Perforce without any changes
Reproducible with: 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a6
Can't test with: 2019.4.29f1 (Errors from the .dll file when Reimporting)
Note:
- Opening the project in a newer version also causes the MeshExtension.dll to checkout
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled
Resolution Note (fix version 2022.1):
Already fixed in version 2022.1.0a12
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.13f1