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Tests are not discovered in Assemblies after deleting Library
To reproduce: 1. Download project from ownCloud and open in Unity 2. Open Test Runner window 3. Check the PlayMode tab and observe ... Read more
Calling Reinterpret<bool> on NativeArray<byte> fails with 'Expected: Tru...
How to reproduce: 1. Open user-submitted project (NativeArrayBug.zip) 2. Open Window > General >Test Runner 3. Run All Edit Mode tes... Read more
[TestRunner] Async/await tests do not run in the editor or fail
Steps to reproduce: 1. Download and import the attached editor test script 2. Run tests: Expected result: all tests pass Actual res... Read more
Receiver can not keep up with the amount of data sent error when writing...
When trying to get reference images for more than about 10 screenshots when using the grahics playmode test framework (included in t... Read more
EditMode test cases that use an invalid TestCaseAttribute fail silently ...
To reproduce: 1. Download the attached project "TestCaseAttribute.zip" and open in Unity 2. Open Test Runner window 3. Select the E... Read more
Playmode tests timeout when Time.timeScale is large
The Playmode tests are probably using the GameTime to decide when to timeout, which make most tests that would touch Time.timeScale ... Read more
TestRunner assertions in OneTimeTearDown do not fail the test
Steps to reproduce: 1. open attached project 2. open testrunner window 3. run editmode tests Actual: test are passing Expected: tes... Read more
NullReferenceException error appears after running tests from the Test R...
Steps to reproduce: 1. Open attached Unity project 2. Open Test Runner window 3. Press 'Run all in player' 4. After tests are ran in... Read more
Unity batchmode freezes after passing incorrect path to editorTestsResul...
How to reproduce: 1. Download the attached project 2. Launch Unity with -batchmode -runEditorTests -projectPath %projectPath% -edito... Read more
Running tests without --automation shows utp message about memory leaks
In https://forum.unity.com/threads/test-runner-fails-when-using-gitlab-ci.753671/ the user reports seeing a utp message about memory... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL