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[ShaderGraph] Getting a smaller gradient than generated code example whe...
Reproduction steps:1. Open the attached project "GradientIssue.zip"2. In the Assets folder open "Gradient Example.shadergraph" Shade... Read more
UI Toolkit Theme Style Sheet doesn't update when it has been changed mor...
Reproduction steps:1. Open the attached project2. Open "Assets/Scenes/SampleScene"3. Enter Play Mode4. Press on the red UI element5.... Read more
[UIR] Text opacity doesn't change when it has outline or shadow
Reproduction steps:1. Open the user's attached "UITK_TextIssues.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. ... Read more
[UIToolkit] Enum Properties don't work with unassigned values, throw Ind...
How to reproduce:1. Open the attached "case_1380372" project1. Select the "Test" Asset in the Project Browser2. Observe the Console ... Read more
ListView becomes unselected when scrolling with up, down, home or end keys
Reproduction steps:1. Open the user's attached project2. Select "test" asset in the Project window3. Select an item in the ListView ... Read more
The sort order of a previously enabled UIDocument is not respected when ...
How to reproduce:1. Open the attached project "UIToolkitRepro.zip"2. Open "BaseScene" Scene3. Enter Play mode4. Click the menu butto... Read more
Button is disabled after changing Display Style to None while using Slid...
Reproduction steps:1. Open the user's project "TestProject.zip"2. Press Play3. Start dragging the right scroll bar with left mouse b... Read more
ListView showBoundCollectionSize generates out of bound index for BindItem
Reproduction steps:1. Open user-submitted project2. Press on "test" Asset in the Assets folder3. Scroll all the way down in the insp... Read more
[iOS] UIToolkit Border Renders Incorrectly
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Build and deploy the project to iOS3. Observe the... Read more
Prefab font is different from previous versions in the Prefab Title, Pos...
Steps to reproduce:1. Open any project2. Create a new GameObject in the scene (Right-click in Hierarchy -> 3D Object -> Cube)3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene