Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
0
Found in
2020.3
2021.1
2021.2
2021.2.1f1
2022.1
Issue ID
1379601
Regression
No
[UIR] Text opacity doesn't change when it has outline or shadow
Reproduction steps:
1. Open the user's attached "UITK_TextIssues.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode
4. Press the "Fade Opacity" button
5. Observe the "Label" text in the Scene view window
Expected result: The opacity of the text, its outline, and shadow decreases
Actual result: The opacity of the text, its outline, and shadow doesn't change
Reproducible with: 1.0.0-preview.17, 1.0.0-preview.18 (2020.3.22f1, 2021.1.27f1, 2021.2.1f1, 2022.1.0a13)
Couldn't test with: 2019.4.31f1 (UI Toolkit not available)
Notes:
- To reproduce on 2020.3.22f1 and 2021.1.27f1 had to recreate the project
- With 2020.3.22f1 and 2021.1.27f1 Opacity of the text decreases, but the Opacity of the outline and shadow stays the same. When Opacity reaches 0, the text, outline, and shadow disappear.
- With 2021.2.1f1 Opacity of the text decreases, but the Opacity of the outline and shadow stays the same
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a1.242
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b6
Resolution Note (fix version 2021.2):
Fixed in 2021.2.8f1