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Transform.SetParent() with worldPositionStays = false sometimes results ...
How to reproduce: 1. Open user's attached project 2. Open scene 'Main' 3. Enter play mode 4. Click 'Add Image' button 4.1. If create... Read more
[UI] Word Space UI is not rendered in Cardboard project VR mode
Steps to reproduce: 1. Open attached project 2. Open 'Fenix' scene 3. Make sure VR mode is enabled on 'CardboardMain' game object (... Read more
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad results in exception in windows build: A script behaviour has... Read more
ArgumentCache.TidyAssemblyTypeName allocates lots of memory
To reproduce: 1. Open attached project (ArgumentCache.zip) 2. Open Profiler and set to "Deep profile" 3. Play Scene 1 4. Click on ... Read more
[UI]In full screen mode, UI scales to native resolution instead of selec...
Reproduction steps: 1) Open users project and build it and launch for Pc. 2) Select resolution other that your monitors native and m... Read more
UI.Text BestFit does not work with japanese
Steps to reproduce: 1. Create a UI Text object 2. Set options in Inspector "BestFit: true" and "Horizontal Overflow: Wrap" 3. Set te... Read more
Loaded and inactive canvas rect size is 0
How to reproduce: 1. Open the attached project "CanvasSizeCheckAfterLoadScene.zip" 2. Open and Play "CanvasRectCheck" scene 3. Check... Read more
Text component with size tag (rich text) has bigger than it should line ...
How to reproduce: 1. Open the attached project 2. Open "Line Height With Rich Text" scene 3. Notice that the smaller text which size... Read more
Word Space Canvas doesn't show up in Frame Debugger when debugging a Sta...
To reproduce: 1. Open the attached project 2. Enable "Run In Background" 3. Build and run the project 4. Open the Frame Debugger win... Read more
UI stretched and cut off on smaller displays
To reproduce: 1. Open attached project 2. In the menu choose Build > BuildRenderTexSceneOnly 3. Run build on dual monitor setup wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled