Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.2.0f2
Issue ID
725023
Regression
No
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad results in exception in windows build:
A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
Steps to reproduce:
1. Open provided example project
2. Open Assets/Scene.unity
3. Press Play, notice no error is displayed
4. Press File > Build & Run and build a Windows player
5. Run the built player
6. Notice the exceptions
Reproduced on Windows 10 x64 with 5.2.0f2 (d7f8e5b3cbb5b, 5.3.0b1 (a535853f4e7c)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment