Search Issue Tracker
By Design
Votes
3
Found in
5.3.0f2
Issue ID
752482
Regression
Yes
UI.Text BestFit does not work with japanese
Steps to reproduce:
1. Create a UI Text object
2. Set options in Inspector "BestFit: true" and "Horizontal Overflow: Wrap"
3. Set text with japanese(ex. "あいうえおかきくけこさしすせそ")
4. Notice that best fit does not work (see screenshot)
Tested on Windows 10, with:
Unity 5.1.4f1, 5.2.4f1, 5.3.0p1, 5.4.0a6
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
obsidian1269
Sep 15, 2021 04:39
This is STILL a bug in 2019.4.30f1 (LTS) and I'm appalled that it has not been addressed. Japan is a massive video game market so obviously Unity games are going to be localized there thus rendering this Best Fit "feature" completely useless.
Hosnkobf
Apr 01, 2019 08:40
"By Design"? Really?
Who the heck made this design decision? It is obviously a bug!