Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.0f4
Issue ID
753207
Regression
Yes
[UI]In full screen mode, UI scales to native resolution instead of selected one
Reproduction steps:
1) Open users project and build it and launch for Pc.
2) Select resolution other that your monitors native and make sure game runs in full screen.
3) Notice that UI scales to native resolution instead of selected one.
4) Press alt + enter to go into windowed mode and notice that now UI scales to selected resolution. (Also see attached .png files)
Expected behavior: See Before.png
Actual behavior: Full screen (After.png)/ Windowed (After(windowed).png)
Reproduced with: 5.4.0a6, 5.3.0f4, 5.3.0f3, 5.3.0f1.
Did not reproduce with: 5.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
This is a duplicate of issue #741751