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0
votes
By Design

Timeline Post-playback state is ignored when Timeline is in preview duri...

Timeline

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Mar 19, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open SampleScene from attached project "Timeline_Post-PlaybackState.zip" 2. Open Timeline 3. Select "Timeline... Read more

0
votes
Not Reproducible

Unity Editor crashes on "mono_binary_search" when playing an animation i...

Timeline

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Apr 04, 2019

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Version/s: 2019.1.0a1, 2019.2.0a1, 2019.2.0a9

How to reproduce: 1. Open User's attached project 2. Select "Image" GameObject in the hierarchy (Canvas > Tisch > Image) 3. Enter th... Read more

0
votes
By Design

Timeline Preview displays object as active on the last frame of Activati...

Timeline

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Apr 05, 2019

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Version/s: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4, 2019.2.0a11

Steps to reproduce: 1. Open "SampleScene" from the attached project 2. Open Timeline window 3. Select "TimelineObject" in hierarchy ... Read more

0
votes
Duplicate

Keyframe can't be copied from one Animation property track to another wh...

Timeline

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Nov 14, 2020

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Version/s: 2020.2, 2020.2.0b10

How to reproduce it: 1. Open attached project "1292685.zip" 2. Load "SampleScene" from "Assets" > "Scenes" folder 3. Open the Timeli... Read more

0
votes
Fixed

Timeline repaints will loose clip focus

Timeline

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Jul 28, 2017

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Version/s: 2017.3.0a2

When the timeline window do a repaint, the clip selected will move to the first one of the track Repro: - create two tracks with cl... Read more

0
votes
Fixed

[Timeline] Changing the Emit Signal property of a Signal Emitter does no...

Timeline

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Apr 24, 2019

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Version/s: 2019.1.0a11, 2019.1.0f2, 2019.2.0a1

How to reproduce: 1. Open the attached "case_1148709-EmitSignalNoSave" project 2. Open the "New Timeline" in Timeline Window 3. Sele... Read more

0
votes
Fixed

Timeline animation asset won't update

Timeline

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Apr 25, 2019

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Version/s: 2018.3.13f1

When using a version control system (Git, Collab, etc.) to edit the same project, all edits to an animation track/clip are updated p... Read more

0
votes
Fixed

Signal Emitter at the start of the Timeline emits twice when the Timelin...

Timeline

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Apr 27, 2019

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Version/s: 2019.1.0b1, 2019.1.0f2, 2019.2.0a2, 2019.3.0a1

How to reproduce: 1. Open user's attached project ('TimeManipulationMarkers.zip') 2. Open 'SampleScene' 3. Make sure that Director o... Read more

0
votes
Fixed

Editor gets into infinite loop when PlayableDircetor.Evaluate is called ...

Timeline

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Apr 28, 2019

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Version/s: 2019.1.0a11, 2019.2.0a1, 2019.2.0a13, 2019.3.0a1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "TimelineInfiniteLoop.zip" Project 2. Select "Director" GameObject... Read more

0
votes
By Design

Signal Emitter does not emit reaction when Playable Director's Update Me...

Timeline

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Apr 30, 2019

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Version/s: 2019.2.0a1, 2019.2.0a13, 2019.3.0a1

How to reproduce: 1. Open user's attached project ('ManualPlayableUpdateBug.zip') 2. Open scene 'New' and click on the Director obje... Read more

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