Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1138377
Regression
No
Timeline Post-playback state is ignored when Timeline is in preview during Edit mode
Steps to reproduce:
1. Open SampleScene from attached project "Timeline_Post-PlaybackState.zip"
2. Open Timeline
3. Select "Timeline" object in Hierarchy
4. Play Timeline, or just move playhead through the Timeline
Actual result: Post-playback state is ignored when in preview
Expected result: Preview takes Post-playback state into account
Reproducible: 2017.4.24f1, 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note:
When scrubbing in timeline past the end of the track, the timeline is still evaluated. The post-playback state is for Playmode only - what happens to the object at runtime when the timeline is no longer playing.