Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0a11
2019.2.0a1
2019.2.0a13
2019.3.0a1
Issue ID
1149930
Regression
No
Editor gets into infinite loop when PlayableDircetor.Evaluate is called in the Signal Emitter's callback
How to reproduce:
1. Open the "SampleScene" Scene in the attached "TimelineInfiniteLoop.zip" Project
2. Select "Director" GameObject to inspect its timeline
3. Enter PlayMode
Expected Behavior: The Timeline is evaluated once and the editor does not freeze
Actual Behavior: The Editor gets in the infinite recursive loop and freezes
Reproducible with: 2019.1.1f1, 2019.2.0a14, 2019.3.0a1
Note: Could not test with 2018.1 and 2017.4 as the timeline signals were introduced in 2019.1.0a11. The Editor unfreezes after approximately 30 seconds but the infinite loop is still going.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Add comment