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Timeline Signal Track cannot be used in Custom Playable Graph when there...
Reproduction steps:1. Open user attached project2. Open "Assets\\SampleScene"3. Press Play Expected result: The Timeline is played w... Read more
Selecting track in Timeline while the Inspector is locked to GameObject ...
How to reproduce:1. Open attached project "InspectorLockSignalEmitterIssue_1" and scene "ProblemScene"2. Select "Sphere" in the Hier... Read more
Cannot attach custom Playable Asset to the track in Timeline when using ...
How to reproduce:1. Download and open attached "PlayableAsset" project2. Open Timeline window and select "Timeline.playable" playabl... Read more
Play button doesn't work after creating a animation in timeline
Steps To Reproduce: 1. Hierarchy > right click2. 3D Object > cube3. Go to Windows > Sequencing > Timeline.4. Select cube... Read more
Change in avatar mask not reflected in timeline preview mode
Steps To Reproduce: 1. Open the attached project.2. Select the "New Avatar Mask" in the project window.3. Select humanoid in the ins... Read more
Changing sample rate in animation window when linked with sequence edito...
Changing the sample rate in the animation window when linked with the sequence editor, doesn't reset keyframe and the animation does... Read more
Text info of activation track is clipped in inspector
Text info of activation track is clipped in the inspector. Steps To Repro: 1. Menu > Window2. Sequencing > Timeline2. Hierarch... Read more
Timeline Markers disappear when double clicking on stacked Markers at 0 ...
Reproduction steps:1. Open the attached project ("1377501_timeline.zip")2. Open the "Main Camera Timeline" Timeline from the Project... Read more
The Marker does not Run and gets Skipped when running in Reverse
To reproduce: 1. Download attached "Timeline reverse bug.zip" project and open in Unity2. Open "ReverseNotWorking" scene3. Open Time... Read more
Timeline Control track, new recorded animation clip does not evaluate
Timeline Control track, new recorded animation clip does not evaluate When creating a new animation track/clip within a nested Contr... Read more
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