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"TrackAsset.MarkDirty()' hides inherited member 'Object.MarkDirty()" war...
Reproduction steps:1. Open the attached project “ReproProj”2. Close the Unity Editor3. Repeat the 1st step Expected result: Project ... Read more
Timeline Control track, new recorded animation clip does not evaluate
Timeline Control track, new recorded animation clip does not evaluate When creating a new animation track/clip within a nested Contr... Read more
Cannot attach custom Playable Asset to the track in Timeline when using ...
How to reproduce:1. Download and open attached "PlayableAsset" project2. Open Timeline window and select "Timeline.playable" playabl... Read more
Play button doesn't work after creating a animation in timeline
Steps To Reproduce: 1. Hierarchy > right click2. 3D Object > cube3. Go to Windows > Sequencing > Timeline.4. Select cube... Read more
Change in avatar mask not reflected in timeline preview mode
Steps To Reproduce: 1. Open the attached project.2. Select the "New Avatar Mask" in the project window.3. Select humanoid in the ins... Read more
Changing sample rate in animation window when linked with sequence edito...
Changing the sample rate in the animation window when linked with the sequence editor, doesn't reset keyframe and the animation does... Read more
Timelines are not synchronized when they are both played simultaneously
How to reproduce:1. Open the attached project "TimelineBug.zip"2. Enter Play Mode3. Wait ~15 seconds Expected results: "TimelineCube... Read more
Timeline AnimationPlayableAsset displays differently in Play Mode
How to reproduce:1. Open the attached project 'case_1323733-__bugproj'2. Open 'testBugScene' Scene3. Open the Timeline window4. Sele... Read more
Editor gets into infinite loop when PlayableDircetor.Evaluate is called ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "TimelineInfiniteLoop.zip" Project2. Select "Director" GameObject t... Read more
Graph is evaluated when stopped after changing an Animation Clip when th...
1) Open the attached project2) Open the "bug" scene, and open the timeline window and the animation window3) Select the "Timeline" o... Read more
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