Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b8
2018.2.0f2
Issue ID
1063241
Regression
Yes
[Timeline] Clips are pasted with invalid playable assets when copy pasting several tracks at once and reopening the project
Repro steps:
1. Open attached project
2. Create a Timeline asset and open it in the Timeline
3. Create two activation tracks
4. Select all the activation clips and copy-paste them
5. Save and reopen the project
Expected: The clips are pasted with valid playable assets
Actual: Pasted clips are shown with yellow triangle “!” icons and the tooltip says “This clip does not contain a valid playable asset”.
Reproducible with: 2018.2.0b8, 2018.2.1f1, 2018.3.0a5
Not reproducible with: 2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
tclzy2
Apr 18, 2019 02:12
Shown up with animation clips made by animation editor and playbleAssets made by C#Script in Unity2018.2.18f1