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Particle effect stars flickering in play mode using Control Track with c...
If using Timeline with Control Track and Particle effect with a child Particle effect with Start Delay that is added in Control Play... Read more
Animation clip missing path property feedback not working with Timeline ...
When previewing a clip with missing properties in an “Animator controller”, the Animation Window gives you feedback of which propert... Read more
[Timeline] Changing the Emit Signal property of a Signal Emitter does no...
How to reproduce:1. Open the attached "case_1148709-EmitSignalNoSave" project2. Open the "New Timeline" in Timeline Window3. Select ... Read more
Uneven amount of OnEnable and OnDisable calls when recompiling custom ed...
How to reproduce:1. Open the user's attached project2. In the Project window, open Timeline asset3. Select the SpawningClip clip (ob... Read more
PlayableDirect cannot load PlayableAsset (PlayableDirector.playable) whe...
To reproduce:1. Open attached project "2018.2 Tests.zip"2. Open "main.unity" scene3. Build for iOS device4. Deploy the Xcode project... Read more
[PlayableDirector] OnGraphStop and OnPlayableDestroy are not called if p...
To reproduce:1. Open project2. Open and play 'SampleScene'3. Press P4. After cube stops moving, pause scene and exit play mode5. Ent... Read more
Locked Timeline loses focus of the object after entering and exiting Pla...
To reproduce: 1. In a new project, create an empty object2. Open the Timeline window and create a timeline for the new object3. Lock... Read more
Timeline stops playing when hidden and selecting another game object
Reproduction steps:- Launch a timeline in the Editor (make sure it's locked)- Hide it with another window- Select another game objec... Read more
[Timeline] When deleting a track that has a binding, the director will k...
1) Create timeline2) Add a track which needs a binding3) Assign a binding to the track4) Save scene, run following script (see comme... Read more
Animation run by Timeline is different than the animation run by Animator
To reproduce: 1. Open the attached project (New Unity Project (9).zip)2. Open the "ethan_bug" scene3. Enter Play mode4. Observe that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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