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Fixed in Unity 2018.3



Found in

Issue ID




[Timeline] When deleting a track that has a binding, the director will keep a reference to the binding




Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

1) Create timeline
2) Add a track which needs a binding
3) Assign a binding to the track
4) Save scene, run following script (see comments)
5) Remove the the track, then run the script again

The playable director still contains a reference to the bound object, even though the track doesn't exist.
Expected: the playable director should not contain a reference to a bound object if the track does not exist.

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