Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1058514
Regression
No
[Timeline] When deleting a track that has a binding, the director will keep a reference to the binding
1) Create timeline
2) Add a track which needs a binding
3) Assign a binding to the track
4) Save scene, run following script (see comments)
5) Remove the the track, then run the script again
The playable director still contains a reference to the bound object, even though the track doesn't exist.
Expected: the playable director should not contain a reference to a bound object if the track does not exist.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
Add comment