Search Issue Tracker
Fix In Review for 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.5f1
2021.2
Issue ID
1333607
Regression
No
Uneven amount of OnEnable and OnDisable calls when recompiling custom editor of TimelineClip
How to reproduce:
1. Open the user's attached project
2. In the Project window, open Timeline asset
3. Select the SpawningClip clip (observe the handles appear in the Scene view)
4. Deselect the ScpawningClip clip (observe the handles disappear)
5. In the Inspector window, select Recompile
6. Observe that the clip is deselected and the handles are visible
7. Select the SpawningClip clip (observe that the handles get darker)
8. Deselect the SpawningClip clip
Expected result: Handles are not visible
Actual result: Handles are visible
Reproducible with: 2019.4.26f1, 2020.3.8f1, 2021.1.6f1, 2021.2.0a17
Could not test with: 2018.4.35f1 (could not downgrade)
Note: The handles only disappear after restarting the Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Add comment