Search Issue Tracker
Fix In Review for 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.5f1
2021.2
Issue ID
1333607
Regression
No
Uneven amount of OnEnable and OnDisable calls when recompiling custom editor of TimelineClip
How to reproduce:
1. Open the user's attached project
2. In the Project window, open Timeline asset
3. Select the SpawningClip clip (observe the handles appear in the Scene view)
4. Deselect the ScpawningClip clip (observe the handles disappear)
5. In the Inspector window, select Recompile
6. Observe that the clip is deselected and the handles are visible
7. Select the SpawningClip clip (observe that the handles get darker)
8. Deselect the SpawningClip clip
Expected result: Handles are not visible
Actual result: Handles are visible
Reproducible with: 2019.4.26f1, 2020.3.8f1, 2021.1.6f1, 2021.2.0a17
Could not test with: 2018.4.35f1 (could not downgrade)
Note: The handles only disappear after restarting the Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
Add comment