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Particle effect stars flickering in play mode using Control Track with c...
If using Timeline with Control Track and Particle effect with a child Particle effect with Start Delay that is added in Control Play... Read more
Animation clip missing path property feedback not working with Timeline ...
When previewing a clip with missing properties in an “Animator controller”, the Animation Window gives you feedback of which propert... Read more
[Timeline] Changing the Emit Signal property of a Signal Emitter does no...
How to reproduce: 1. Open the attached "case_1148709-EmitSignalNoSave" project 2. Open the "New Timeline" in Timeline Window 3. Sele... Read more
Uneven amount of OnEnable and OnDisable calls when recompiling custom ed...
How to reproduce: 1. Open the user's attached project 2. In the Project window, open Timeline asset 3. Select the SpawningClip clip ... Read more
PlayableDirect cannot load PlayableAsset (PlayableDirector.playable) whe...
To reproduce: 1. Open attached project "2018.2 Tests.zip" 2. Open "main.unity" scene 3. Build for iOS device 4. Deploy the Xcode pro... Read more
[PlayableDirector] OnGraphStop and OnPlayableDestroy are not called if p...
To reproduce: 1. Open project 2. Open and play 'SampleScene' 3. Press P 4. After cube stops moving, pause scene and exit play mode 5... Read more
Locked Timeline loses focus of the object after entering and exiting Pla...
To reproduce: 1. In a new project, create an empty object 2. Open the Timeline window and create a timeline for the new object 3. L... Read more
Timeline stops playing when hidden and selecting another game object
Reproduction steps: - Launch a timeline in the Editor (make sure it's locked) - Hide it with another window - Select another game o... Read more
[Timeline] When deleting a track that has a binding, the director will k...
1) Create timeline 2) Add a track which needs a binding 3) Assign a binding to the track 4) Save scene, run following script (see co... Read more
Animation run by Timeline is different than the animation run by Animator
To reproduce: 1. Open the attached project (New Unity Project (9).zip) 2. Open the "ethan_bug" scene 3. Enter Play mode 4. Observe ... Read more
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