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PVR textures are flipped upside-down when imported in the Editor or load...
How to reproduce:1. Open user-submitted project (Repro.zip)2. Open the SampleScene3. Enter Play Mode4. Note the 2 images(loaded via ... Read more
Materials applied to GameObjects at runtime from Resources/Addressables ...
How to reproduce:1. Open the user's attached "U - Bugreport project.zip" project2. Go to File -> Build And Run3. Observe the Game... Read more
100% CPU usage for an extended period of time when importing an asset wi...
How to reproduce:1. Create a new project2. Import "ELEMENTAL DRAGONS PACK" from the Asset Store Expected result: Asset is imported a... Read more
A texture is applied on every Editor window when calling Texture2D.LoadI...
Reproduction steps:1. Open the attached project2. Enter Play Mode3. Observe the Editor windows Expected result: the texture should n... Read more
Some Sprites are fragmented when added to Sprite Atlas
Reproduction steps:1. Open the attached project ("TestAtlas")2. Switch to Android build platform3. Create a new Sprite Atlas by clic... Read more
Color.gray is (0.502,0.502,0.502) instead of (0.5,0.5,0.5) when TextureF...
How to reproduce:1. Open the attached project "Color.zip"2. Open Assets/Scenes/SampleScene3. Enter Play Mode and press Space Expecte... Read more
'Unable to allocate new scene culling mask' warning when creating textur...
Reproduction steps:1. Open the attached user's project2. Go to the 'Maybe bugs -> Try this'3. Observe the created 'Assets\Texture... Read more
Using Texture2D.EXRFlags.CompressPIZ causes StackOverflowException
Reproduction steps:1. Open the user's attached project2. Select QA/Encode Texture to PIZ EXR3. Observe the Console window Expected r... Read more
New BC7 (bc7e) compressor on full red texture results in imperfect red (...
When setting all pixels of a 4x4 texture to red (1,0,0) the new in 2021.2 BC7 compressor (bc7e) changes the values to (0.992,0,0). C... Read more
[MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer ...
Reproduction steps:1. Open the attached “RenderTextureCrash.zip” project2. Change New Render Texture’s Dimension to 3D Expected resu... Read more
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