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Tessellation/surface shaders are throwing graphical artifacts when Terra...
How to reproduce: 1. Open attached project "case_1198997-REPRO.zip" 2. Open Terrain scene 3. Select Terrain Game object 4. Open Insp... Read more
[Terrain] Duplicated terrains reference the same TerrainData asset
Steps to reproduce: 1. Open the attached project and load scene TestScene01 2. Select Terrain from the hierarchy 3. Begin modifying ... Read more
[Terrain] The function TerrainData.GetDetailLayer only returns 0 or 1
To reproduce: 1) Open the attached project and scene 2) Select Terrain in Hierarchy 3) Right Click Terrain Detail Density Exporter i... Read more
Grass mipmaps does not switch after adding a certain number of grass tex...
(Check the attached *.gif file to see the bug) Reproduction steps: 1. Open the attached project 2. Navigate to Assets 3. Open the m... Read more
Terrain is not editable
Reproduction steps 1. Open attached project 2. Open scene "Mountain2" 3. Try editing the terrain Actual result: Terrain is not edi... Read more
[Regression][Windows] Tree prefab with no reference to Hierarchy appears...
Steps to repro: 1. Open attached project and t1 scene on Windows; 2. Select Terrain gameobject in the Hierarchy; 3. In the Inspecto... Read more
Shadows are not casted onto Terrain using non-Standard shader from pixel...
Steps to repro: 1. Open attached project and 'test' scene; 2. Observe Scene and Game views. Actual result: Shadows are not casted ... Read more
Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...
Steps to reproduce: 1. Open attached project's scene "Test". 2. Exit Unity Editor. 3. Editor crashes. Crash is caused by HideFlags.... Read more
Inconsistent Terrain Tree rotation when LOD Group is not present in the ...
Reproduction steps: 1. Open the attached project named "Case_1149511" 2. Select the Terrain gameObject and the Cube1 Tree 3. Paint t... Read more
Terrain inspector is suggesting a shader which doesn't work
Terrain inspector is suggesting a shader which doesn't work. Reproduction steps: 1) pull rev b20de102d0 from Graphics repo 2) Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection