Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1333885
Regression
No
GetHolesLODInfo doesn't match the content of the HeightmapSubRegion holes array
Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegion the m_RawHoles are all 0 which means hole.
1. Download and extract this repro project: https://drive.google.com/file/d/1o5pdHh4roLg3tmj_1aJ0z4bMDo1kOIFa/view?usp=sharing
2. Compile an editor from https://ono.unity3d.com/unity/draft/changeset/f38b769664a471f66a9aeea3ca6cf6885c4ecb06
3. Open t1 scene;
Expected result:
One of the LOD related asserts should fire if the patch is fully covered by holes, but the returned holeInfo is kPatchHasSurfaceOnly:
Assert(holeInfo != Heightmap::kPatchHasNoSurface);
Assert(holeInfo != Heightmap::kPatchHasDirtyHoles);
Actual result:
Assert(holeCount != m_HeightmapSubRegion.m_RawHoles.size()); fires (entire patch is covered by holes).
The patch in question is (0,1) which corresponds to UV bounds 0.0, 0.25, 0.25, 0.25.
Notes:
This issue is preventing GI baking from working.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
Resolution Note:
GetHolesLODInfo Works as intended