Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b3
Issue ID
867592
Regression
No
Shadows are not casted onto Terrain using non-Standard shader from pixel lights
Steps to repro:
1. Open attached project and 'test' scene;
2. Observe Scene and Game views.
Actual result:
Shadows are not casted on terrain when using Spotlight. See attached actual.png screenshot.
Expected result:
Shadows are casted on terrain from terrain itself and all objects that could cast shadows. See attached expected.png screenshot.
Notes:
- Reproducible in 5.6.0b3, 5.5.0p1, 5.4.3f1;
- Reproducible on OSX 10.12.1 and Windows 10;
- Also reproducible for Point light;
- Not reproducible when using Directional Light;
- Reproducible for Built in Legacy Diffuse, Built in Legacy Specular terrain materials;
- Reproducible for Nature/Terrain/Diffuse and Nature/Terrain/Specular shaders;
- Not reproducible for Nature/Terrain/Standard shader;
- Reproducible in both Editor and Standalone build;
- Reproducible for both Stationary and Dynamic light modes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment