Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b3
Issue ID
867592
Regression
No
Shadows are not casted onto Terrain using non-Standard shader from pixel lights
Steps to repro:
1. Open attached project and 'test' scene;
2. Observe Scene and Game views.
Actual result:
Shadows are not casted on terrain when using Spotlight. See attached actual.png screenshot.
Expected result:
Shadows are casted on terrain from terrain itself and all objects that could cast shadows. See attached expected.png screenshot.
Notes:
- Reproducible in 5.6.0b3, 5.5.0p1, 5.4.3f1;
- Reproducible on OSX 10.12.1 and Windows 10;
- Also reproducible for Point light;
- Not reproducible when using Directional Light;
- Reproducible for Built in Legacy Diffuse, Built in Legacy Specular terrain materials;
- Reproducible for Nature/Terrain/Diffuse and Nature/Terrain/Specular shaders;
- Not reproducible for Nature/Terrain/Standard shader;
- Reproducible in both Editor and Standalone build;
- Reproducible for both Stationary and Dynamic light modes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Label is not centered when using flex-direction: row
- Incorrect initial target position when the Skinning Editor's "Depth" parameter is adjusted on a bone which is set as the "Effector" parameter on the "Limb Solver 2D" Component
- The order of activation for Water Deformers and Foam Generators will cause water artefacts in the Player
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play mode on a specific project
- Crash on CachedWriter::Write when building a specific project with a default runtime TSS
Add comment