Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b3
Issue ID
867592
Regression
No
Shadows are not casted onto Terrain using non-Standard shader from pixel lights
Steps to repro:
1. Open attached project and 'test' scene;
2. Observe Scene and Game views.
Actual result:
Shadows are not casted on terrain when using Spotlight. See attached actual.png screenshot.
Expected result:
Shadows are casted on terrain from terrain itself and all objects that could cast shadows. See attached expected.png screenshot.
Notes:
- Reproducible in 5.6.0b3, 5.5.0p1, 5.4.3f1;
- Reproducible on OSX 10.12.1 and Windows 10;
- Also reproducible for Point light;
- Not reproducible when using Directional Light;
- Reproducible for Built in Legacy Diffuse, Built in Legacy Specular terrain materials;
- Reproducible for Nature/Terrain/Diffuse and Nature/Terrain/Specular shaders;
- Not reproducible for Nature/Terrain/Standard shader;
- Reproducible in both Editor and Standalone build;
- Reproducible for both Stationary and Dynamic light modes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
- [iOS] WebCamDevice.availableResolutions returns a single resolution with width and height both 0 on some iOS devices
- Editor freezes when selecting a GameObject in Play Mode with a script containing a public byte array
Add comment