Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0a4
Issue ID
893574
Regression
Yes
[Regression][Windows] Tree prefab with no reference to Hierarchy appears on terrain when dragging foliage prototype
Steps to repro:
1. Open attached project and t1 scene on Windows;
2. Select Terrain gameobject in the Hierarchy;
3. In the Inspector go to 'Place Trees' tab;
4. Click Edit Trees - Add tree;
6. In the Project folder open Assets -> Free_SpeedTrees;
7. Drag 'Broadleaf_Desktop.spm' to 'Tree Prefab' field of 'Add Tree' popup in such way that this prefab is also raycasted on terrain in Scene view (see attached video for clarity).
Expected results:
- Tree prefab is dragged to 'Tree Prefab' field of 'Add Tree' popup;
- Tree prefab, dragged to 'Add Tree' field isn't rendered in Scene view on terrain.
Actual result:
Tree prefab is rendered on Terrain. See attached video.
Regression introduced in Unity 2017.1.0a4
Notes:
- If selected in Scene view, this dragged tree prefab has no reference to Hierarchy and cannot be removed by undo;
- Reproducible in 2017.1.0a4; not reproducible in 2017.1.0a3, 5.6.0f1, 5.5.2p1;
- Reproducible only on Windows 10, not reproducible on OSX 10.12.3;
- Also happens when dragging TreeCreator prefabs to 'Add Tree' popup and other prefabs to 'Add Detail Mesh' popup.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment