Search Issue Tracker




Found in


Issue ID




[Regression][Windows] Tree prefab with no reference to Hierarchy appears on terrain when dragging foliage prototype



Steps to repro:

1. Open attached project and t1 scene on Windows;
2. Select Terrain gameobject in the Hierarchy;
3. In the Inspector go to 'Place Trees' tab;
4. Click Edit Trees - Add tree;
6. In the Project folder open Assets -> Free_SpeedTrees;
7. Drag 'Broadleaf_Desktop.spm' to 'Tree Prefab' field of 'Add Tree' popup in such way that this prefab is also raycasted on terrain in Scene view (see attached video for clarity).

Expected results:
- Tree prefab is dragged to 'Tree Prefab' field of 'Add Tree' popup;
- Tree prefab, dragged to 'Add Tree' field isn't rendered in Scene view on terrain.

Actual result:
Tree prefab is rendered on Terrain. See attached video.
Regression introduced in Unity 2017.1.0a4

- If selected in Scene view, this dragged tree prefab has no reference to Hierarchy and cannot be removed by undo;
- Reproducible in 2017.1.0a4; not reproducible in 2017.1.0a3, 5.6.0f1, 5.5.2p1;
- Reproducible only on Windows 10, not reproducible on OSX 10.12.3;
- Also happens when dragging TreeCreator prefabs to 'Add Tree' popup and other prefabs to 'Add Detail Mesh' popup.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.