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[Deferred] Trees created using Tree Creator generate white spots with de...
Steps to reproduce: 1. Open the attached project2. Open the 'GM Island' scene3. Notice the white spots on the trees4. Switch to any ... Read more
The amount of mesh trees being rendered does not change when changing th...
Steps to reproduce : - create a new project- create a terrain and a tree- in the terrain component open the Place Tree option- add t... Read more
Unity grass builds patch meshes at runtime which causes cpu spikes
To reproduce:1. Open repro.unitypackage2. Open scene test. It contains a terrain populated with grass and a camera that is moved alo... Read more
Terrain borders ignore tree density
To reproduce:1. Open attached project2. Open scene test3. Inspect that the trees on the terrain border form a nice wall4. Try adding... Read more
Creating a terrain uses 600% CPU and 1.8 GB memory
CPU and memory usage rose sharply from Unity 4.5.3f3 to Unity 5.0 beta 2, and again in Unity 5.0 beta 8. Using Unity 5.0 beta 8 addi... Read more
Using Terrain.AddTreeInstance when no tree types are defined causes crash
To reproduce: 1. Open project MITAN2. Open scene GameScene3. Press Play4. In-game press "Create Terrain"5. Press Middle mouse button... Read more
Billboarded leaves on trees not reflecting in the water
Steps to reproduce: - Create a new unity project- Import the attached ReflextTEST.unitypackage- Open the ReflectionTest scene and pr... Read more
Using a custom material with the Unity terrain system will be ignored by...
Steps to reproduce : - import the project attached- open the scene "Test"- select the material "New Terrain"- toggle the "Black" che... Read more
When importing heightmaps the panel's text is clipped
When importing heightmaps the panel's text is clipped.The Import Heightmap panel contains a message but some of the text is clipped ... Read more
SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce:1. Build Unity Editor from source code in Debug mode2. Open the attached project "1234531 SpeedTreeImporter asserts... Read more
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