Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2022.1.X
Votes
0
Found in
2021.2
2021.2.2f1
2022.1
Issue ID
1381606
Regression
Yes
5+ terrain layers causes memory leak and soft-locks Editor
Creating a terrain with more than 4 layers and selecting assets around play mode changes causes a runaway memory leak that effectively soft-locks Unity.
When the terrain has 4 layers or less this issue does not seem to occur.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.10f1
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a13