Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2022.1.X
Votes
0
Found in
2021.2
2021.2.2f1
2022.1
Issue ID
1381606
Regression
Yes
5+ terrain layers causes memory leak and soft-locks Editor
Creating a terrain with more than 4 layers and selecting assets around play mode changes causes a runaway memory leak that effectively soft-locks Unity.
When the terrain has 4 layers or less this issue does not seem to occur.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.10f1
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a13