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By Design
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.9f1
2022.1
2022.2
Issue ID
1405099
Regression
No
Moving to one Terrain while sculpting/painting another affects the first even when it's locked from editing
How to reproduce:
1. Open the attached "case_1405099" project
2. Open the "SampleScene" Scene
3. Select the "Terrain (1)" GameObject in the Hierarchy
4. Select the "Terrain (Component) -> Paint Terrain" tool in the Inspector
5. Paint on the "Terrain" GameObject's Terrain
Expected result: "Terrain" GameObject's Terrain isn't editable
Actual result: Locked "Terrain" GameObject's Terrain is sculpted
Reproducible with: 2019.4.37f1, 2020.3.31f1, 2021.2.16f1, 2022.1.0b13, 2022.2.0a8
Note: It's also reproducible, when:
- HideFlags.HideInInspectorflag is set to the GameObject
- HideFlags.HideInHierarchy is set to the GameObject
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By Design, selection lock only applies when not painting on Terrain objects