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By Design

Votes

0

Found in

2019.4

2020.3

2021.2

2021.2.9f1

2022.1

2022.2

Issue ID

1405099

Regression

No

Moving to one Terrain while sculpting/painting another affects the first even when it's locked from editing

Terrain

-

How to reproduce:
1. Open the attached "case_1405099" project
2. Open the "SampleScene" Scene
3. Select the "Terrain (1)" GameObject in the Hierarchy
4. Select the "Terrain (Component) -> Paint Terrain" tool in the Inspector
5. Paint on the "Terrain" GameObject's Terrain

Expected result: "Terrain" GameObject's Terrain isn't editable
Actual result: Locked "Terrain" GameObject's Terrain is sculpted

Reproducible with: 2019.4.37f1, 2020.3.31f1, 2021.2.16f1, 2022.1.0b13, 2022.2.0a8

Note: It's also reproducible, when:
- HideFlags.HideInInspectorflag is set to the GameObject
- HideFlags.HideInHierarchy is set to the GameObject

  1. Resolution Note (2022.2.X):

    By Design, selection lock only applies when not painting on Terrain objects

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