Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.0b14
2021.2.10f1
2021.3
2022.1
2022.2
Issue ID
1400554
Regression
Yes
[URP] Terrain isn't affected by Ambient light when created with TerrainTools Package
How to reproduce:
1. Open the user's attached "My project (5)" project
2. Observe the Scene view in the "SampleScene" Scene
Expected result: "Terrain" Terrain created in the Hierarchy and "TerrainGroup_0" created using TerrainTools Package are affected by Ambient light
Actual result: Terrain created with TerrainTools Package isn't affected by Ambient light
Reproducible with: 12.0.0 (2021.2.0b14, 2021.2.19f1), 12.1.6 (2021.3.1f1), 13.1.8 (2022.1.0f1), 14.0.1 (2022.2.0a8)
Not reproducible with: 7.7.1 (2019.4.38f1), 10.8.1 (2020.3.34f1), 12.0.0 (2021.2.0b13), 14.0.2 (2022.2.0a9, 2022.2.0a11)
Note: In some versions, both Terrains don't get affected by Ambient light
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.2):
Fixed in 14.0.2 (2022.2.0a9)