Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.0b14
2021.2.10f1
2021.3
2022.1
2022.2
Issue ID
1400554
Regression
Yes
[URP] Terrain isn't affected by Ambient light when created with TerrainTools Package
How to reproduce:
1. Open the user's attached "My project (5)" project
2. Observe the Scene view in the "SampleScene" Scene
Expected result: "Terrain" Terrain created in the Hierarchy and "TerrainGroup_0" created using TerrainTools Package are affected by Ambient light
Actual result: Terrain created with TerrainTools Package isn't affected by Ambient light
Reproducible with: 12.0.0 (2021.2.0b14, 2021.2.19f1), 12.1.6 (2021.3.1f1), 13.1.8 (2022.1.0f1), 14.0.1 (2022.2.0a8)
Not reproducible with: 7.7.1 (2019.4.38f1), 10.8.1 (2020.3.34f1), 12.0.0 (2021.2.0b13), 14.0.2 (2022.2.0a9, 2022.2.0a11)
Note: In some versions, both Terrains don't get affected by Ambient light
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.2):
Fixed in 14.0.2 (2022.2.0a9)