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Fixed in 2022.2.X

Fixed in 2020.3.X, 2021.3.X, 2022.1.X

Votes

0

Found in

2020.3

2021.2.18f1

2021.3

2022.1

2022.2

Issue ID

1417551

Regression

No

SpeedTreeImporter fails to assign a proper colour to Billboard vertices resulting in them being multi-coloured

Terrain

-

How to reproduce:
1. Open the user's attached "SpeedTreeBillboardColor" project
2. Enter the Play Mode in the "SampleScene" Scene
3. Select the "Ash_Green_000" GameObject in the Hierarchy
4. Increase the Transform Position Z-axis value until the Camera is at LOD4

Expected result: "Ash_Green_000" GameObject Billboard vertex colours are pure white
Actual result: "Ash_Green_000" GameObject Billboard vertex colours are multi-coloured (possibly due to "SpeedTreeImporter::Create3DMeshes8" method fail)

Reproducible with: 2020.3.33f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10
Couldn't test with: 2019.4.38f1 (downgrading-related errors are thrown)

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a13

  2. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.4f1

  3. Resolution Note (fix version 2021.3):

    Fixed in 2021.3.5f1

  4. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.36f1

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