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Particle submitter emission seed is not randomized when Particle System ...
Reproduction steps: 1. Create new project and add unitypackage attached (20170409_bugreport_unrandomized_seed_of_subemitters.unitypa... Read more
After collision with plane, particles return to 0,0,0 position
Reproduction steps: 1. Open project attached (CollisionRepro.zip). 2. Open scene (bug_report_particle_collision_rotating_collider) 3... Read more
Freeze in the Editor when Particle System and Sub Emitter are sending Co...
To reproduce: 1. Open attached project; 2. Open "Behavior" scene; 3. Click on "Particle System" in hierarchy; 4. Click on "sub emit... Read more
Removing Particle System component from a GameObject that depends on a R...
It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causi... Read more
[ParticleSystem] Increased memory usage
Reproduction steps: 1. Open the attached "ParticleSystemMemory_5.3.7" project. 2. Open and play the "Test" scene. 3. Go to Window > ... Read more
Simulating particles with audio throws Assertion errors
Steps to reproduce: 1. Open attached project 2. Open "Scene0_AudioViz" scene 3. Go into play mode -Assertion errors appear in consol... Read more
[Android] Application crashes with Fatal signal 11(SIGSEGV) when using S...
Steps to reproduce: 1) Download attached project 'ShurikenCrash.zip' and open in Unity 2) Build and run 'Play' scene on a device 3)... Read more
ParticleSystem::EndUpdateAll crash when having two child prefabs with su...
Having two prefabs with sub emitters of its child, while main parent object is disabled, when entering play mode particles are still... Read more
Trail is choppy when TrailRenderer is set to local space
Reproduction steps: 1. Open the attached project 2. Make both Scene and Game views visible 3. Enter play mode 4. Navigate through t... Read more
SkinnedMeshRenderer shape emitter linked to an Animator without correct ...
To reproduce: 1.Download and open attached. 2.Open "asdf" scene. 3.Select "Particle System" gameObject. 4.Observe the crash. Expec... Read more
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