Search Issue Tracker
Fixed
Votes
0
Found in
5.5.1f1
Issue ID
889596
Regression
No
Simulating particles with audio throws Assertion errors
Steps to reproduce:
1. Open attached project
2. Open "Scene0_AudioViz" scene
3. Go into play mode
-Assertion errors appear in console window
Note: you can also reproduce this issue only by leaving AudioStuff->Method2 and AudioStuff->Particles2 active objects in the scene. Also when all other objects are disabled (except these 2) commenting out line 88&89 in AudioVisualizer.cs prevents errors from appearing.
Errors:
Assertion failed on expression: 'IsFinite(outDistanceForSort)'
Assertion failed on expression: 'IsFinite(outDistanceForSort)' UnityEditor.DockArea.OnGUI()
Results: Unity continuously throws Assertion errors.
Reproduced on: 5.5.1f1, 5.6.0b11, 2017.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment