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Lights, who have their Render Mode set to Not Important, are not rendere...
Steps to reproduce:1. Open attached project "case_1087099-Light_Going_Out_Bug_Example.zip"2. Try to move Camera on the Z-axis away f... Read more
UpdateLightProbeProxyVolumes is running despite not being supported
How to reproduce:1. Download and open the attached "URP 2023 v2" project2. Enter Play mode3. Open the Profiler window4. In the Profi... Read more
GameObjects are overexposed when Scene is additively loaded along with t...
How to reproduce:1. Open the attached "1319940_Repro" project2. Open the "A" Scene3. Drag the "B" Scene into the Hierarchy to load i... Read more
[Lighting] Window flickers on changing "Max Lightmap Size" value when "A...
When Auto Generate Lighting is enabled, and the value of "Max Lightmap Size" OR "Lightmap Padding" OR "Lightmap Padding" is changed ... Read more
Editor crashes due to specific LightingData assets when leaving Play Mode
How to reproduce:1. Open the user's attached project2. Open "LightProbes" Scene3. Enter Play mode3. Click the "Transition Scenes" bu... Read more
Baked HDR reflection probes has artefact
1) Open minirepro1115732.zip from comment2) Switch platform to Android in the Build Settings3) Select the reflection probe object on... Read more
"Light" component throws errors when user exits Prefab Mode
Steps:1. Create a new scene2. Drag Directional Light to Project Browser to make a prefab3. Open this prefab4. Go back to main scene=... Read more
Lighting is cast from all LoD groups when using Progressive GPU Lightmapper
How to reproduce:1. Open user-submitted project (LoDLightmap)2. See how the light is cast on the wall Expected result: only red colo... Read more
The RenderSettings.ambientLight color is changing inconsistenly when usi...
Repro Steps:1. Open "SampleScene" in "LightingTestNewProject.zip" project2. Press play3. Observe the color of the reflection on the ... Read more
Mesh shadow is wrong when using Alpha Clipping in Shader Graph compared ...
How to reproduce:1. Open the attached project "2022.3 URP.zip"2. Switch to Shadowmask Shading Mode in the Scene view Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS