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Won't Fix

Votes

0

Found in

2017.4.0f1

2017.4.2f2

2018.1.0a1

2018.2.0a1

2019.1.0a1

Issue ID

1087099

Regression

No

Lights, who have their Render Mode set to Not Important, are not rendered when the Camera leaves the Light range

Shadows/Lights

-

Steps to reproduce:
1. Open attached project "case_1087099-Light_Going_Out_Bug_Example.zip"
2. Try to move Camera on the Z-axis away from the center

Expected result: Light is still visible because Camera can still see light coming from "Point Light"
Actual result: Light goes out after camera moves away from "Point light" range.

Reproduced in: 2017.4.16f1, 2018.1.9f2, 2018.2.17f1, 2018.3.0b11, 2019.1.0a10

Note: Light is also not rendered on the surface if the surface is out of "Point Light" Light range. Unity assumes that light from light source (in this case "Point Light") won't leave Light range bounds, which is not true due to intensity being able to do so.

  1. Resolution Note:

    This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.

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