Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2020.3
2020.3.20f1
2021.3
2022.1
2022.2
Issue ID
1418034
Regression
No
Lighting is corrupted in build when the built scene is not opened in the Editor
How to reproduce:
1. Open the attached project "LightGeneration"
2. Open the SampleScene
3. Build And Run the BuildScene
Expected result: Lighting is built correctly and looks the same as in Editor
Actual result: Lighting is not rendered correctly, the scene is dark, but shadows still exist
Reproducible with: 2019.4.38f1, 2020.3.35f1, 2021.3.4f1, 2022.1.6f1, 2022.2.0a17
Reproducible on: Windows 11 Pro
Note: Not reproducible if the built scene is opened in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1375015