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Unity shaders can define user-defined multi-line preprocessor directives...
How to reproduce: 1. Open tester's project (D3D11MultilineDefine.zip) 2. Observe the Console for shader errors Expected result: No ... Read more
[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...
To reproduce: 1) Open the attached project 2) Go to Resources 3) Select StoneSand with Inspector and Prefab preview window opened 4... Read more
Legacy Shaders/Specular flickering when both HDR and Anti Aliasing are e...
To reproduce: 1. Open attached Unity project "MSAA Bloom.zip" 2. Open "TEST" scene 3. Look around the scene with right mouse button ... Read more
Shader.SetPass performance regression in editor (5.1)
Shader.SetPass is taking a lot of time in the editor in 5.1b6; was not the case in 5.0. Not a problem in standalone build. Read more
[Standard] Using the standard shader with a substance procedurally gener...
Steps to reproduce: -Open the attached project and the scene. -Errors will be thrown immediately: "should be implemented in c... Read more
Shader offset does not work since 5.5
Reproduction steps: 1. Open project attached(OffsetTest.zip) 2. Open scene "TestScene" 3. Change offset of materials "Mat1" and "Mat... Read more
Impossible to write from a Compute Shader to an integer based Render Tex...
Reproduction Steps: 1. Import attached project. 2. Open "testScene" scene. 3. In the hierarchy, select "TestHost". 4. In Inspector, ... Read more
Standard Shader Does Not Display Secondary Diffuse Until Values are Tweaked
Repro: Setup a Standard Shader with a texture in the Primary Diffuse and Secondary "Detail Diffuse" slots. Submit this material to v... Read more
[SRP]Static GameObject flickers when Material type is Subsurface Scatter...
How to reproduce: 1. Create a new project with "High End SRP (Experimental)" Template 2. Create new 3D Object->Cube 3. Set Cube to s... Read more
[HLSLcc][FB] Shader causes corruption of the game view - This custom ren...
Reproduction steps: 1) Open attached project "VerySmolProject" 2) Try resizing the Game window --- You should see glitching 3) Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used
- Shader Graph Asset icon is blurry in the 4K monitors
- Default Value of ShaderGraph Color property is 0 by default
- Duplication of an asset in the Project view is continued for some time when holding and releasing CTRL+D
- "Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true