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0
votes
Fixed

Switching Terrain template material to Diffuse can make it look black

Shaders

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Apr 08, 2014

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Version/s: 5.0.0a5

Switching Terrain template material to Diffuse can make it look black. Read more

0
votes
Fixed

Compiling all shader variants needs a Cancel option

Shaders

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Apr 09, 2014

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Version/s: 5.0.0a5

- Select a material that uses the new Universal shader - Select Edit... - Click the "Show code" button for All variants On my compu... Read more

0
votes
Fixed

Sprite Renderer component does not always display an error message if a ...

Shaders

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Apr 08, 2014

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Version/s: 4.6.0b6

Sprite Renderer component does not display an error message if a material with a shader containing multiple passes, some of which ar... Read more

0
votes
Fixed

Universal: Changing transparent or cutout shader to universal should cha...

Shaders

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Apr 11, 2014

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Version/s: 5.0.0a6

Right now all shaders when changed to universal have rendering mode set to Opaque. Transparent and cutout shaders should have it set... Read more

0
votes
Fixed

Universal UI: Universal shader inspector doesn't offer to fix texture th...

Shaders

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Apr 13, 2014

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Version/s: 5.0.0a6

Any other shader in Unity gives users an option to fix a texture not marked as normal map if it was assigned to a normal map field (... Read more

0
votes
Not Reproducible

Universal UI: shader inspector doesn't repaint after Reset

Shaders

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Apr 13, 2014

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Version/s: 5.0.0a6

Pick any object with a material using a Universal shader. In the Inspector select Reset for the shader. Notice that the object in th... Read more

0
votes
Not Reproducible

Universal UI: Select and Edit Shader options always disabled in contextu...

Shaders

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Apr 13, 2014

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Version/s: 5.0.0a6

Right clicking on the header of a Shader in the Inspector opens a menu with 3 options: Reset, Select Shader and Edit Shader, but the... Read more

0
votes
By Design

Models lighting change when the shader is changed dynamically from "diff...

Shaders

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Mar 12, 2014

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Version/s:

Setting shader to "bumped specular" in the editor and then building the project results in the correct behavior. Reproduced on: Goo... Read more

0
votes
Fixed

No shadows using a custom shader on OpenGL

Shaders

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Apr 22, 2014

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Version/s: 4.6.0b8

Steps to reproduce : - import the project attached using D3D9 - switch the build platform to standalone and notice that the object ... Read more

0
votes
Fixed

Can not to use "_MainTex_ST" variable in a surface shader

Shaders

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Apr 11, 2014

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Version/s: 4.6.0b5

Steps to reproduce : - create a new project - import the shader attached and notice the error Read more

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