Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.4p6
Issue ID
796295
Regression
No
Shader fails to compile when skipping TEXCOORD2 in a vertex data struct
Steps to reproduce:
1) open attached "shadyBug"
2) compile and show "MultiTextureBlend5" shader
3) import compiled shader
- shader failed to compile (pink)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment