Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b8
Issue ID
604361
Regression
No
Mobile Shaders light intensity calculations seems to be wrong
To reproduce:
1. Open the project that I've attached
2. Open the scene
3. Move the spotlight a bit nearer to the boxes
4. Notice light intensity difference between those two boxes.
By design:
By current desing, only 1 directional light is supported. The repro scene contains one spot light which is handled like per vertex light. This is different when compared to non-mobile version of Bumped-Diffuse.shader.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URPPreprocessBuild.OnPostProcessBuild is never executed when building the Player
- [Linux] Using CTRL+Shift+A shortcut for Add Component throws GUI Rendering Errors
- Crash on MonoBehaviour::Transfer<YAMLRead> when upgrading the Magic Leap XR Plugin
- Image is distorted when VisualElement is scaled and Scale Mode set to scale-and-crop
- Euler angles return different values during Animation Event when using Playables API and the time is 0
Add comment