Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b8
Issue ID
604361
Regression
No
Mobile Shaders light intensity calculations seems to be wrong
To reproduce:
1. Open the project that I've attached
2. Open the scene
3. Move the spotlight a bit nearer to the boxes
4. Notice light intensity difference between those two boxes.
By design:
By current desing, only 1 directional light is supported. The repro scene contains one spot light which is handled like per vertex light. This is different when compared to non-mobile version of Bumped-Diffuse.shader.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment