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0
votes
Won't Fix

[ScriptedImporter] Imported Shaders do not show errors in the Object

Shaders

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Sep 28, 2018

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Version/s: 2018.1.0b1, 2018.2.9f1

Reproduction steps: 1. Open "ShaderImporter.zip" project2. Select and Reimport "shaderToImport"3. See "Scripted Shader Imported(Scri... Read more

0
votes
Fixed

[Shader compiler] Branching in shader broken in GLCore or Metal

Shaders

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Jun 11, 2017

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Version/s: 5.6.1f1

Steps:1. Open user's RayTrails.zip project2. Switch to OpenGLCore if you are using Windows3. Observe the rendering of the object in ... Read more

0
votes
Won't Fix

Auto Shader Stripping doesn't strip shaders passes that are not referenc...

Shaders

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Oct 17, 2018

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Version/s: 2018.3.0b4

Steps: 1. Open MingWai's project in comment2. Build a player3. Observe consoleActual: There are 2 message about Shader1 pass "s1p2",... Read more

0
votes
Won't Fix

Compute Shader Compiler disregards integer bounds

Shaders

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Aug 05, 2018

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Version/s: 2018.1.0f2

Reproduction steps: 1. Open "MinimalRepro.zip" project2. Select "HLSLCCTest" in the Project window3. "Show compiled code" in the Ins... Read more

0
votes
Not Reproducible

[Wild Crash] Editor crashes with PlayerLoopController::SetPaused when us...

Shaders

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Oct 14, 2018

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Version/s: 2018.2.7f1

How to reproduce:1. Open attached "GaiaDisplayApp" project2. Enter Play Mode and hold P button Expected result: Editor does not cras... Read more

0
votes
Fixed

SV_RenderTargetArrayIndex does not return values in Player when setting ...

Shaders

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Nov 12, 2019

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Version/s: 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open the "Render slice index test" Scene in the attached "1198097.zip" Unity project2. Build and run the Scene3.... Read more

0
votes
Fixed

ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...

Shaders

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Oct 08, 2018

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Version/s: 2018.2.0b9, 2018.2.3f1

How to reproduce:1. Open attached project (SetTextureFromGlobal.zip)2. Open SampleScene Scene Actual result: once the Scene is opene... Read more

0
votes
Not Reproducible

[Android][OpenGL] Insane memory consumption when warming up shaders that...

Shaders

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Nov 22, 2018

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Version/s:

https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more

0
votes
By Design

[GLCore] Tessellation doesn't work on OpenGL while it works on Direct3D11

Shaders

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Nov 27, 2018

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Version/s: 2017.3.0a1, 2018.2.0a1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a10

1. Download "OpenGLTessellationIssue.7z (12.7 MB)" project2. Open a scene called "ddd" (In which you will find 2 cubes, Red and Blue... Read more

0
votes
Fixed

[Crash] [OpenGLES3] Shader compile errors and duplicate struct defines

Shaders

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Nov 09, 2018

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Version/s: 2018.1.9f2

To reproduce:1. Open attached project "2018.1.9f2.zip"2. Set Graphics API to OpenGLES33. Open "test.unity" scene4. Open "testshader.... Read more