Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f2
Issue ID
1067483
Regression
No
Compute Shader Compiler disregards integer bounds
Reproduction steps:
1. Open "MinimalRepro.zip" project
2. Select "HLSLCCTest" in the Project window
3. "Show compiled code" in the Inspector window
4. Look at line 24
Expected Result: The output should be within the bounds
Actual Result: The output is '0' (Out of Bounds)
Reproduced with: 2019.1.0a6, 2018.3.0b6, 2018.2.13f1, 2018.1.9f2, 2017.4.13f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (2019.1.X):
Microsoft's FXC compiler issue which they are unlikely to fix as they no longer support it. They use FXC compiler for HLSL, which will eventually be replaced by DXC. The time frame of this is unknown.