Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f2
Issue ID
1067483
Regression
No
Compute Shader Compiler disregards integer bounds
Reproduction steps:
1. Open "MinimalRepro.zip" project
2. Select "HLSLCCTest" in the Project window
3. "Show compiled code" in the Inspector window
4. Look at line 24
Expected Result: The output should be within the bounds
Actual Result: The output is '0' (Out of Bounds)
Reproduced with: 2019.1.0a6, 2018.3.0b6, 2018.2.13f1, 2018.1.9f2, 2017.4.13f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2019.1.X):
Microsoft's FXC compiler issue which they are unlikely to fix as they no longer support it. They use FXC compiler for HLSL, which will eventually be replaced by DXC. The time frame of this is unknown.