Search Issue Tracker

By Design

Votes

0

Found in

2017.3.0a1

2018.2.0a1

2018.3.0a1

2019.1.0a1

2019.1.0a10

Issue ID

1104464

Regression

No

[GLCore] Tessellation doesn't work on OpenGL while it works on Direct3D11

Shaders

-

1. Download "OpenGLTessellationIssue.7z (12.7 MB)" project
2. Open a scene called "ddd" (In which you will find 2 cubes, Red and Blue)
3. Make sure that the Draw Mode used to display the scene is set to "Shaded Wireframe"
4. In PlayerSettings switch "Graphics APIs for Windows" from OpenGLCore to Direct3D11 and back to see the difference

Expected result: Switching "Graphics APIs for Windows" amongst OpenGLCore and Direct3D11, both Direct3D11 and OpenGLCore has Tessellation
Actual result: When switching "Graphics APIs for Windows" in-between OpenGLCore and Direct3D11 you will see that Direct3D11 has Tessellation where OpenGLCore does not.

Reproducible with: 2017.4.16f1, 2018.1.9f2, 2018.2.18f1, 2018.3.0b12, 2019.1.0a11

Note: In the project the "Red cube" has a Tessellation shader created by Unity and the "Blue cube" has a shader created by a customer.

  1. Resolution Note:

    The wireframe mode for tessellation only works on DX11.
    The rendering of tessellation object actually works.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.