Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
1103114
Regression
No
[Android][OpenGL] Insane memory consumption when warming up shaders that use INSTANCING_ON keyword
https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-usage-in-the-android-device
Last comment.
I contacted the user to get a repro, here's a link: https://transfer.sh/dX2lK/InstanceLeak.zip
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment